Second Life: a tool to collaborate with the consumer

This paper describes the birth of a new research methodology developed by Repères in a 3D immersive environment.

Second Life: a tool to collaborate with the consumer

Francois AbivenRepères, France

Emilie LabidoireRepères Second Life, Repères, France

PREFACE

The paper describes the birth of a new research methodology developed by Reperes in a 3D immersive...

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