Campaign details
Brand: SpriteAgency: EssenceMediacomRegion: APAC
Strategy
Objective
To make the business more sustainable, we need to expand Sprite from playing only in the Away-From-Home social need-state to also playing in the Mental Unwind need-state – which is twice in size and has higher headroom for growth. Screen-Time is the biggest occasion within the Mental Unwind need state and offers the opportunity to build a Weekly+ ritual for Sprite.
Target audience
Gen Z, 15-30 years old, all adults. Screenagers.
Context
We needed to reduce the over-dependence on away-from-home summer consumption through ritual creation. Our audience...