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It's all about influence James Aitchison 04 July 2008 It seems like the advertising sands have shifted again. Once upon a time, attention was the holy grail. Then it was engagement. And for some it still is. But for others – particularly many of the speakers at Advertising and Consumers 2008 - it’s now all about influence.
Leaving aside the semantics, here’s an account of what a really impressive roster of speakers currently think about how to get advertising to do what we’ve always tried to get it to do, albeit in a very different environment.
Getting to grips with social influences
Stephen Phillips (Spring Research) opened the day with a presentation on how marketers can understand and tap into the myriad of social influences (particularly word of mouth) that act on consumers’ purchase decisions.
Using a methodology of in-depth, regressive interviewing, his research findings challenged the traditional “purchase funnel” model of buying, typically based around the following linear – and rational – process:
The reality, he has found, is far more complex and unpredictable. “Sometimes people just find stuff they like and buy it, or hear negative stuff about a brand that they’ve used for 20 years and stop buying it”.
Need, he says, might funnel behaviour into a rational process, but often purchasing is driven by desire, which brings a different set of rules – or, seemingly, no rules at all. Comparative shortlists of brands often don’t exist; instead, people identify a brand that they might have an emotional reaction to and investigate further.
His resulting concept of “Snakes and Ladders” (adapted to “Snakes and Chutes” for US audiences) is used to illustrate how consumers are now often routinely missing out or reordering whole stages of the old purchase funnel.
Moreover, within social networks, his research has found that relevancy of the traditional model of advocates and key influencers is declining. “The ‘friend moment’ and peer-to-peer learning”, he explained, “are replacing guru-led, top-down effects”.
And this wasn’t the last old truth to be challenged. For all the hype around eWOM over the last couple of years, Stephen’s research suggests that most online influences actually come from manufactures’ websites – 70% of consumers start their product research there, compared to 10% who use blogs and user-generated content (UGC).
This, however, is category dependent. For example, UGC plays an important role in the holiday and travel market (think tripadvisor.com), where we’re unlikely to have contacts in our personal networks from whom to draw prior experience.
New consumer, new idea
Naked Communications’ Faris Yakob used his keynote to give a lucid account of the new consumer and how communication needs to adapt if it’s to have influence.
What was particularly impressive, in a presentation from a self-styled “Digital Ninja” (he got to choose his own job title), was his accommodation of the old consumer as well.
And we shouldn’t forget the passive massive, he warns. Because this is the generation that has grown up accustomed to absorbing pre-made content, and it will be around for another 50 years, meaning that marketers will need to cater for a “functionally bi-modal consumer base for the rest of our careers”.
When it comes to brands, he said it was no longer enough for advertising to project a personality onto brands (an approach that came into being around the birth of account planning), because in the digital world brand communication can take on limitless forms.
At this point, he directed the audience to his blog for the rest of his originally-intended presentation on using content to engage people. He then turned to a new tack: how brands can influence consumers
If advertising enabled brands to talk like people, he said, brands now have to act like people because, in the words of Hugh Macleod, “If you talked to people the way advertising talked to people, they’d punch you in the face.”
So how can brands win friends and influence people? To answer this, he drew on the 6 principles laid down in the best-selling self-help book of the same name (apart from the first principle, authority, which belongs in a previous era). And to illustrate, he used the recent launch of the new Coldplay album:
Social Media: Innovation and earning attention
We all know we’re living through a digital/media/technological revolution. But this knowledge is only of limited help for two reasons: revolutions are impossible to make sense of whilst they are underway and they are impossible to predict before they finish.
It was into these choppy waters that Antony Mayfield of iCrossing launched himself, arguing that the best and only tools at our disposal through this revolution – which he did dare to predict would last at least as long as the careers of everyone in the room – were innovation and analogy.
Revolution, he said, brings innovation; and innovation comes from analogy (think of James Dyson’s adaptation of the principles of a sawmill to invent his vacuum-generating cyclone design).
But, he asked, have we got the right analogy for the new media world, considering that only 10 years ago web sites were seen as “electronic corporate brochures” and the web itself as the channel-centric “information superhighway”?
Some are now calling the web “a cloud”, but iCrossing prefers the analogy that the web is a place and, in that place, banner ads and microsites are just the posters and billboards.
He also said we should try to see the web the way Google does – as a network from which you divine human value. After all, its search logic is based on a website’s reputation, driven by the inbound links.
And in this new place, attention (and therefore influence) is earned, not bought. Cue the next analogy: the attention market.
Attention is now a scarce resource, and we’re all trying to grow it. So we’re essentially competing in the attention market. So iCrossing looks to the operation of brokers in the financial markets and asks: do we have the right data and do we gave it quickly enough, to compete for and grow our share of attention effectively?
Turning to examples, he said that dogster.com, the pet network site, was an object lesson in the need for speed. The owner constantly listened to the 500,000 site users for the changes they wanted and, if these took longer than 6-months to deliver, they usually failed because the community had moved on. Two months was the site’s benchmark now, and one month the aim.
Golden rules for UGC I thought Toby Horry was overly self-effacing when, in reference to the Digital Ninja status of Faris, he introduced himself as a digital greenbelt.
Because his presentation on UGC provided a tidy, practical focus to an often woolly subject that people often assume just takes care of itself. These were his key points:
1. Interaction is key Interaction with the brand is the important and resonant aspect of UGC, not content generation. He gave examples of iTunes and the Topshop fashion application on Facebook.
2. UGC should be the output, not the brief UGC should be used as a means to an end. For example, Dell had poor reputation for customer service and response, so created a website where opinions could be posted and the best ideas implemented.
3. Know your audience Accept that not everyone – and often only a minority – will get involved. And they may be your consumers, but UGC can also be utilised by larger companies to connect with their employees.
4. Be transparent and specific Set clear parameters for participation, otherwise people can veer off-piste. He showed an example of when Chevy asked people to make an ad for the Tahoe model, which fell into the wrong hands. Regarding transparency, don’t masquerade as a consumer – you’ll be spotted (as Sony did when one of its agencies set up the “All I want for Xmas is a PS2” blog).
5. Embrace the negative You can’t influence without getting involved - McDonald’s response to the Supersize Me debate is a case in point. Similarly, reevoo.com claims that retailers joining its review scheme enjoy a sales increase of 1.9 times.
7. UGC doesn’t run itself It needs careful management. Wells Fargo bank – a conservative corporation – actually employs a team to run the bank’s social media.
8. You don’t have to be creative It’s more about the output, not creativity. tripadvisor.com isn’t about being creative. Similarly, Facebook used its own community to translate the site into 5 languages in 6 weeks.
Online conversation measurement
When it comes to measuring conversations, Motivequest LLC’s Kirsten Recknagel said that forums and message boards were the best place to listen, more so than blogs and social networks.
But whatever you monitor, she explained there’s always a big difference between speakers and listeners; in a forum viewed by 15,000, only 5% might be active.
To capture the influence of conversations, she offered a three-step process:
The case study of Mini in the
Analysis of the online Mini community found them not to be particularly interested in the car or brand per se, but more motivated on personalisation, customisation and social meetings (good news, given there was no launch in the offing).
So initiatives were run during 2006 to target existing owners, that included covert mailings that only customers could decode, the “Mini Takes the States” rally and a series of billboard ads that triggered a personalised message via RFID when participating drivers passed them.
Influencing the swarm
In tune with the times, Andreas Moellmann announced that DDB’s focus in 2008 was on influence. Why did people queue round the block for an iPhone, he asked, when the company launching it had never made a phone before? It’s because people talk – and not just on phones, but about phones and about the brand behind this phone, Apple.
We’ve reached, he said, the end of the “push” theory of marketing, and the end of the idea of consumers as a single herd. In its place, we’ve reached an age in which consumers are doing the pulling and, en mass, are more akin to an ever-morphing swarm that we can’t predict.
Influence within the swarm, he argued, comes in cascades. And marketers can affect influence in two broad ways:
DDB’s 4 principles of influence can be summarised as:
Global trends: the big blur
Sheila Byfield from Mindshare opened the afternoon session with a presentation that kept everyone’s feet on the ground. For example, she reminded us that for the last 40 years people had been saying there had never been a more exciting time to work in media.
But she conceded that was still the case, particularly in an age of converging global consumer trends that she labelled “the big blur”.
Mindshare keeps track of these consumer trends using a scout network of trend spotters, its MindRead and Snapshots of Youth surveys and desk research. From these, she reported that brands are blurring (for example, Courvoisier and Jaguar have both launched scents), companies are blurring (Marriott and Bulgari have established an exclusive hotel in
Consumers’ reaction to this change is several-fold:
When brands communicate to consumers, her key point was to ask this question: does my brand have permission to be here? And if it does, remember that people want authentic, good content, that has substance, tells a story and is creative.
How stuff really spreads
Mark Earls of Herd fame and Alex Bentley, an anthropologist from
Their paradoxical calling cry of “we’re all individuals” encapsulates Earls’ longstanding and well-documented position that, despite the importance that Anglo-Saxon culture places on the individual, our behaviour is driven by group (herd) dynamics. To get up to speed, WARC members can check out his paper that won top gong at the ESOMAR Congress last year.
Herd: "We are all individuals", says Mark Earls
He added that most initiatives to change people’s behaviour don’t work, be it in management, marketing or government information campaigns. Moreover, even among people who accept the power of social networks, several myths persist:
But, he said, it doesn’t work like this – and Alex Bentley ran through a diverse range of examples that shows the complex and, essentially, random “pull forces” at work to explain “how stuff spreads”.
And from this analysis and the market data, their overwhelming conclusion was that, in the most part, stuff spreads though random copying. Networks do matter, but they change and depend on the specific activity in question.
So to understand a specific phenomenon, you need to know the kind of network it’s spreading in. And marketers can up their chances by making things easier to copy. The prime example here is amazon.com, which has 16 features on every page to let people know what others are thinking and doing.
Simple: allowing consumers to influence the brand
Crispin Manners from Kaizo centred his presentation around the skincare range, Simple – a small (£60m) brand that had grown through the niche of targeting consumers with sensitive skin.
But it now wanted to expand its franchise and make its marketing work harder with the aim of overtaking Nivea as number two in the market. And, with research showing that 41% of existing users had come to the brand through personal recommendation, it achieved its aim by putting its existing customers at the heart of its communication strategy. Kaizo identified a community of promoters – the “VIP panel” – and then activated them by involving them in the brand, including the design of new packaging. “SimpleCity” became the online place where consumers could interact with the brand. It is now the largest consumer engagement panel in the
In conclusion, Crispin said that we are entering the “recommendation generation” – and era in which culture and technology are enabling “quasi one-to-one relationships between brands and consumers”. |
