Second Life: a tool to collaborate with the consumer
Francois AbivenRepères, France
Emilie LabidoireRepères Second Life, Repères, France
PREFACE
The paper describes the birth of a new research methodology developed by Reperes in a 3D immersive environment. It follows the development of an original research approach for studying the consumers' 2.0 that expresses everything they hold in their imagination in virtual worlds entirely built by them. It further explains the importance of engaging the consumers in interactive co-creation processes that allows brands to tap into new inspiration resources.
THE ORIGIN OF REPèRES SECOND LIFE
The Growing...