Second Life: a tool to collaborate with the consumer

This paper describes the birth of a new research methodology developed by Repères in a 3D immersive environment.

Second Life: a tool to collaborate with the consumer

Francois AbivenRepères, France

Emilie LabidoireRepères Second Life, Repères, France

PREFACE

The paper describes the birth of a new research methodology developed by Reperes in a 3D immersive environment. It follows the development of an original research approach for studying the consumers' 2.0 that expresses everything they hold in their imagination in virtual worlds entirely built by them. It further explains the importance of engaging the consumers in interactive co-creation processes that allows brands to tap into new inspiration resources.

THE ORIGIN OF REPèRES SECOND LIFE

The Growing...

Not a subscriber?

Schedule your live demo with our team today

WARC helps you to plan, create and deliver more effective marketing

  • Prove your case and back-up your idea

  • Get expert guidance on strategic challenges

  • Tackle current and emerging marketing themes

We’re long-term subscribers to WARC and it’s a tool we use extensively. We use it to source case studies and best practice for the purposes of internal training, as well as for putting persuasive cases to clients. In compiling a recent case for long-term, sustained investment in brand, we were able to support key marketing principles with numerous case studies sourced from WARC. It helped bring what could have been a relatively dry deck to life with recognisable brand successes from across a broad number of categories. It’s incredibly efficient to have such a wealth of insight in one place.

Insights Team
Bray Leino

You’re in good company

We work with 80% of Forbes' most valuable brands* and 80% of the world's top top-of-the-class agencies.

* Top 10 brands