Forum - Ethnography within consumer research: a critical case study of Consumer Film Festivals

This paper describes an ethnographic research study conducted for Microsoft's Gaming Division across seven countries, among teens and young adults who play PC and console video games.
  

Forum – Ethnography within consumer research: a critical case study of Consumer Film Festivals

Lorne McMillanBRS Group

Brenda NgMicrosoft Corporation

INTRODUCTION

The console video games market has developed in short generational bursts...

Not a subscriber?

Schedule your live demo with our team today