How attitudes to gaming changed along with behaviour during the pandemic

Discusses the GameTrack tracker study, run by Ipsos MORI in collaboration with the Interactive Software Federation of Europe (ISFE), which busted some persistent myths about what kinds of people are playing video games and what are the effect on users of playing.

People of all ages who were confined to their homes because of pandemic-related lockdowns turned to screens as a link to information and entertainment from the outside world. A European study shows there was a simultaneous surge in the usage of video...