Forum – Ethnography within consumer research: a critical case study of Consumer Film Festivals
Lorne McMillanBRS Group
Brenda NgMicrosoft Corporation
INTRODUCTION
The console video games market has developed in short generational bursts over the last 15 years or so. While the software (the games themselves) improves in both content and depth fairly constantly, the hardware used to play such games (the consoles, controllers and peripheral optional equipment) has settled into a generational pattern of development, with the leading companies that manufacture the hardware each introducing new and improved platforms every few years, often at much the...