Immersive etiquette: Five marketing rules for virtual worlds

Asks whether brands should break boundaries and questions the ways in which companies behave in these immersive worlds.

Winning in the era of brand experience

This article is part of a series of articles on winning in the era of brand experience. Read more.

The way that consumers communicate and interact with technology is fundamentally changing. It was only two decades ago a personal computer was an expensive piece of furniture; a decade ago, the concept of an app was born; five years ago virtual reality graduated from the realms of science fiction to enter consumer conscience. Machines are no longer contained to a single location, but instead occupy the space around us. Things have moved...

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