Roblox marketing and the Blocky vs Rthro debate | WARC | The Feed
You didn’t return any results. Please clear your filters.

Roblox marketing and the Blocky vs Rthro debate
Roblox, the online game platform that is also something of a social media site, has faced difficult decisions over its marketing content as it tries to avoid alienating fans.
What do Blocky and Rthro mean
When it first launched back in 2006, the avatars used in Roblox games were all based on cubes, rather like those in Minecraft, hence ‘Blocky’. By 2018, users were able to create avatars that more closely resembled actual humans, which led to the adoption of the term Rthro, a shortened form of anthropomorphic.
Why it matters
Many fans of the original Blocky avatars didn’t respond well to the introduction of Rthros. And they’re now critical of Roblox marketing which they believe is skewed towards promoting the later arrivals.
It’s a Catch-22 for the company, vice president of product Bjorn Book-Larsson told Newsweek: whichever they choose to showcase updates will lead to accusations of bias.
Context
- When the official Roblox YouTube channel uploaded a short video in 2021 ‘Celebrating 15 years of Roblox’, Blocky fans were quick to point out the 51 seconds featured mostly Rthros.
- When Roblox recently launched a layered-clothing option, it “agonised” over which avatars it should use to demonstrate the feature and avoid creating an uproar.
Key quote
“Our goal is to [provide] this technology where you pick whatever face or body type you want. We don’t have an opinion on the subject. We just want to empower you to make your own decision” – Bjorn Book-Larsson, vice president of product at Roblox.
Sourced from Newsweek [Image: Roblox.com]
Email this content