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01 April 2021
Livestreamed gaming audience to top 700m this year
Esports
Digital media consumption
Livestreaming
The audience for livestreamed gaming content is expected to top 700m worldwide this year, according to the latest forecasts from gaming analytics company Newzoo.
Why it matters
Stay-at-home orders throughout 2020 caused the livestreaming market to grow rapidly, with consumers spending more time on gaming-oriented platforms like Twitch. This growth is set to remain in 2021 and to continue through to 2024.
Key takeaways
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