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31.
Viewer response to branded integration
Barbara Zack and David Kaplan, ESOMAR, Branded Entertainment/Sponsorship Conference, Montreal, June 2005
This paper presents current findings regarding response to various on air branded integrations. Actual case studies are presented, as well as analyses from Q4 2004 and trends based on over 1.5 years o ...
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32.
Putting products in the program - a multi-dimensional examination of consumers' response to product placement
Mark Husak, Paul Street, Robert Dilworth and Julian Lai, ESOMAR, Branded Entertainment/Sponsorship Conference, Montreal, June 2005
The paper describes a cooperative study between media agencies and a conventional broadcaster to assess and quantify the impact on adding product placement to a program and a product’s integration int ...
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33.
A theoretical and empirical study of product placement quality
Frank Zazza and Raymond Pettit, ESOMAR, Branded Entertainment/Sponsorship Conference, Montreal, June 2005
Based on expert, domain knowledge and experience, academic advice and guidance, as well as an extensive meta-analysis of existing advertising, awareness, involvement, and perception studies, iTVX, in ...
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34.
How effective is product placement at improving brand image and preference?
Darren Marshall, ESOMAR, Branded Entertainment/Sponsorship Conference, Montreal, June 2005
This paper introduces a new model that isolates the impact of product placement/integration on consumption and brand imagery. The model was developed with one of the largest advertisers in the United ...
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35.
Penta-gration! A new integrated study to measure sponsorships
Atul Phadnis, ESOMAR, Branded Entertainment/Sponsorship Conference, Montreal, June 2005
With sponsorships and branded entertainment on television taking many different forms (Placements, Content Integration, Story line Integration, Sponsorships, Content Associations, etc.), the challenge ...
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36.
What advertisers are really doing and thinking about branded entertainment
Marisol Rocha, The Advertiser, June 2005, pp.32-34
Reports an ANA survey into advertisers' attitudes to branded entertainment (product placement in television etc.). Three quarters of US advertisers are using it. Main reasons for using it are, not fea ...
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37.
US advertisers' topics of the year, 2004
Horst Stipp, Admap, April 2005, Issue 460, pp.33-36
Horst Stipp, senior vice president, primary and strategic research, at NBC Universal, discusses the two big issues of 2004, in US advertising circles. The first is product placement (or product integ ...
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38.
A Managerial Investigation into the Product Placement Industry
Cristel Antonia Russell and Michael Belch, Journal of Advertising Research, Vol. 45, No. 1, Mar 2005, pp.73-92
This article reports the findings of a managerial investigation of key players in the product placement industry, including placement agents, clients, studios and production companies, and research or ...
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39.
Explicit, non-integrated product placement in British television programmes
Chris Hackley, Isabelle Szmigin and Rungpaka Tiwaskul, International Journal of Advertising, Vol. 24, No. 1, 2005, pp.95-111
The rapid increase in the volume and variety of product placement approaches has outpaced research in the field. There is a marked shortage of studies that address particular product placement (pp) te ...
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40.
The future of advertainment
Andy Taylor, Admap, February 2005, Issue 458, pp.31-33
Andy Taylor, creative director at Heresy, believes that there has never been a better time for a new idea to break into the UK marketing business, but he doubts whether infotainment and advertainment ...
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41.
That's brand entertainment!
Mike Hall and Neil Dawson, Admap, February 2005, Issue 458, pp.27-30
Neil Dawson, TBWA\London, and Mike Hall, Hall & Partners, look at another area of ‘brand experience’ – brand entertainment, which they define as entertainment that would not have existed without the b ...
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42.
Advertain to attain?
Roderick White, Admap, February 2005, Issue 458, pp.17-19
In this introduction to Admap’s focus on advertainment, Roderick White looks at the role and value of advertising as (and in) entertainment, and how advertisers are looking beyond traditional media ad ...
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43.
Will Brandcasting succeed where advertising failed?
Ardi Kolah, Admap, October 2004, Issue 454, pp.132-133
Ardi Kolah, who invented the concept of Brandcasting and set up a company, Brands as Broadcasters, five years ago, argues that conventional advertising is out of date and that a new paradigm is needed ...
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44.
Hispanic Attitudes toward Advergames: A Proposed Model of their Antecedents
Monica D. Hernandez, Sindy Chapa, Michael S. Minor, Cecilia Maldonado and Fernando Barranzuela, The Journal of Interactive Advertising, Vol. 5, No. 1, Fall 2004
Advergames are gaining recognition around the world as a new, captivating, and persuasive environment among advertisers. Despite its growing popularity, very little is known about the formation of att ...
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45.
The Effect of Billboards within the Gaming Environment
Isabella M. Chaney, Ku-Ho Lin and James Chaney, The Journal of Interactive Advertising, Vol. 5, No. 1, Fall 2004
Players from all demographic groups are spending more and more of their leisure time playing multiplayer online games. As such, the gaming environment may be a more suitable vehicle to reach target ma ...
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46.
Experiencing Interactive Advertising beyond Rich Media: Impacts of Ad Type and Presence on Brand Effectiveness in 3D Gaming Immersive Virtual Environments
Dan Grigorovici and Corina Constantin, The Journal of Interactive Advertising, Vol. 5, No. 1, Fall 2004
Theories from social psychology, consumer psychology, and Human Computer Interaction suggest that 3D gaming Virtual Environments increase users affective engagement with the stimuli/environment conten ...
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47.
Advertainment or Adcreep? Game Players' Attitudes toward Advertising and Product Placements in Computer Games
Michelle R. Nelson, Heejo Keum and Ronald A. Yaros, The Journal of Interactive Advertising, Vol. 5, No. 1, Fall 2004
Using netnography and questionnaires, we examine how commercial practices are interpreted by electronic game-players. An analysis of 805 postings on Slashdot (2002-2004) revealed active discussions an ...
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48.
Washington Focus - proposed restrictions on product placement threaten free speech
Douglas J. Wood, The Advertiser, Aug 2004, pp.49-50
Commercial Alert, a consumer group, has petitioned the Federal Trade Commission (FTC) and Federal Communications Commission (FCC) to require real-time disclosure of product placements in television pr ...
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49.
Gargling with Pepsi. Putting a value on placement
Julie Petersen and Atul Phadnis, ESOMAR, Television Audience Conference, Geneva, June 2004
The marketing opportunities available to the advertising and media industry have increased greatly over the past decade. Whilst we are able to measure the effect of traditional communication channels ...
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50.
Semiotics and narrative congruence. Leveraging consumer insights through product placement
Kevin September and Charles Leech, ESOMAR, Consumer Insight Conference, Vienna, April 2004
The paper describes the semiotic process of assessing potential co-branding projects, such as product placement in feature films, for narrative congruence. Narrative congruence assessment allows marke ...
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51.
How to market brands in a people economy
Marie Lena Tupot and Tim Stock, Admap, April 2004, Issue 449, pp.32-34
Tim Stock and Marie Lena Tupot, of New York’s scenarioDNA, explain the concept of ‘embed marketing’, which moves beyond the conventional push/pull theory of advertising and aims to implant the evolvi ...
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52.
Goodbye media commercial, hello commercial content
Kirk Cheyfitz, Admap, April 2004, Issue 449, pp.30-31
Kirk Cheyfitz, managing director of MRM Partners’ The Publishing Agency, believes that the future of the advertising business lies in advertising that consumers choose to view, rather than see as an a ...
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53.
Evaluating soft brand advertising on television including product placement and in-program brand exposures
Atul Phadnis, Akash Chawla and Yogesh Shendye, ESOMAR, Asia Pacific Conference, Shanghai, March 2004
This paper reviews the paradigm shift in TV advertising from scheduled commercial breaks to the phenomenom of soft advertising. Product placement will become more prominent in the near future. Brands ...
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54.
This article is sponsored by…The rise of product placement
Allyson L. Stewart-Allen, Market Leader, Issue 23, Winter 2003, pp.59
Describes how product placement is growing in the US in a range of channels: pop music, books, films, television.
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55.
IMC and Hollywood - what brand managers need to know
Chris Hackley, Admap, November 2003, Issue 444, pp.44-46
Chris Hackley, recently returned from the 2003 AAF Conference in Los Angeles, explains how ‘embedded marketing’ is becoming an increasingly familiar feature of movies, TV shows etc. and is at the lead ...
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56.
Product placement in movies: a comparison of Chinese and American consumers' attitudes
Jia Zhou and Sally A. McKechnie, International Journal of Advertising, Vol. 22, No. 3, 2003, pp.349-374
In recent years there has been an increase in the practice of product placement. This paper reports the findings of an exploratory quantitative study of the attitudes of Chinese consumers towards prod ...
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57.
Practitioners' evolving views on product placement effectiveness
Carol J. Pardun, Kathy Brittain McKee and James A. Karrh, Journal of Advertising Research, Vol. 43, No. 2, June 2003, pp.138-149
The practice of product (or brand) placement has grown significantly during the past 20 years; marketers now frequently use placements as the basis for multimillion dollar integrated promotional campa ...
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58.
Reality branding: the new new thing
Allyson L. Stewart-Allen, Market Leader, Issue 19, Winter 2002, pp.63
Discusses `reality branding', placing brands in controlled environments without consumers realising that they are seeing sophisticated product placement. Examples in America: Quiksilver (a surfing bra ...
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59.
Recall of Brand Placements in Computer/ Video Games
Michelle Nelson, Journal of Advertising Research, Vol. 42, No. 2, March/April 2002
Product placements have become popular across media, including computer and video games, as a way to increase brand awareness. This paper explores effectiveness of placing brands in a racing game acro ...
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60.
Audience Attitudes towards Brand Product Placement
C Callison, K.T Frith and J.A Karrh, International Journal of Advertising, Vol. 20, No. 1, 2001
Discusses how audiences react to product placement in TV programmes. This is usually discussed only in the context of Western attitudes. But there is evidence (reviewed) that attitudes to advertising ...
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