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1.
Brand Placement Prominence: Good for Memory! Bad for Attitudes?
Eva van Reijmersdal, Journal of Advertising Research, Volume 49, No. 2, June 2009, pp.151-153
This paper presents two laws about the effects of brand placement on audience reactions. Brand placement is the compensated inclusion of brands or brand identifiers within media programming. The first
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2.
The Efficacy of Brand-Execution Tactics in TV Advertising, Brand Placements, and Internet Advertising
Jenni Romaniuk, Journal of Advertising Research, Volume 49, No. 2, June 2009, pp.143-150
This article examines brand-execution tactics (showing and naming the brand) in television, internet video advertising, and brand placement within TV programs. Multiple research studies provide evide
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3.
Eye tracking - Beyond qualitative techniques
Idalia Garza, ESOMAR, Worldwide Media Measurement, Stockholm, May 2009
This paper describes an eye-tracking study into product placement, conducted by TV Azteca in Mexico. It evaluated the visual impact of brands and products in different genres of TV shows, in order to ...
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4.
Product placement's rise can be good for brand and viewer
Jake Monk Kydd, Admap, April 2009, Issue 504, pp.44-45
The article discusses product placement, which can be very rewarding for a brand if done well, but can easily go wrong. Paid-for placement is still not allowed in the UK. Placement in films is the mos
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5.
Communicating brands playfully: effects of in-game advertising for familiar and unfamiliar brands
Gunnar Mau, Günter Silberer and Christoph Constien, International Journal of Advertising, Vol. 27, No. 5, 2008, pp.827-851
An online experiment was conducted to study the effects of brand placements in computer games on brand attitude as well as game attitude (N = 521; between subject design: familiar vs unfamiliar brands ...
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6.
Illustrating a systematic approach to selecting motion pictures for product placements and tie-ins
Ignacio Redondo and Morris B Holbrook, International Journal of Advertising, Vol. 27, No. 5, 2008, pp.691-714
Previous literature has inadequately facilitated the systematic selection of motion pictures for promotional actions. By contrast, in the present illustrative application, singlesource data on movie a ...
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7.
Where do you really watch when you are seeing? A case in product placement using eye tracking
Mike Hess and Karina Besprosvan, ESOMAR, Worldwide Multi Media Measurement (WM3), Budapest, June 2008
This paper employs the latest technology to better understand the relationship between what people say they watch versus what they actually watch during product placement segments of TV programmes. It ...
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8.
The new television
Todd Merriman, Admap, May 2008, Issue 494, pp.42-44
Marketers should not be frightened by the changes in television, but should welcome them as opportunities. New technology is giving viewers control not only over what they watch, but how and where the ...
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9.
For Your Eyes Only: the unknown world of drinks product placement
Bob Jenkins, Warc Exclusive, April 2008
The product placement industry is worth as much as $40bn globally, but very little is really known about it. This paper investigates the potential of 'brand integration', as those involved prefer to c ...
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10.
Bebo's "Kate Modern": Using online product placement to monetise social networking websites
Meg Carter, Warc Exclusive, March 2008
Tapping the commercial potential of online social networks remains elusive. Bebo, the 40m-member website, has embraced online product placement, signing up Procter & Gamble, Microsoft and movie studio ...
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11.
If marketing continues to fly under the radar, it's going to experience a very unpleasant crash
Jeremy Bullmore, Market Leader, Issue 40, Spring 2008, pp.14-16
In print, advertising is clearly distinguished from editorial content, and, on television, commercials are clearly distinct from programmes. However, this principle has begun to drift. Advertisers, fa ...
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12.
When concerns arise, we will not be silent
Doug Wood and Anthony Diresta, The Advertiser, December 2007, pp.46-54
In this article, FTC chair Deborah Platt Majoras addresses the major issues affecting the US advertising industry. These include the FTC's priorities against deceptive health claims and mortgage adver ...
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13.
More than meets the eye - investigating the hidden impact of brand placements in television magazines
Jörg Matthes, Christian Schemer and Werner Wirth, International Journal of Advertising, Vol. 26, No. 4, 2007, pp.477-503
A growing research literature suggests that visual brand placements need not be recalled in order to have an impact on brand attitudes. In an experimental study working with an authentic television br ...
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14.
In your face
John Patrick Pullen, The Advertiser, October 2007, pp.28-30
This article reports an ANA survey into the use of product placement, which found that 66% of member companies had participated in a branded entertainment project in the past year, and 75% of responde ...
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15.
The Effectiveness of Product Placement in Video Games
Zachary Glass, The Journal of Interactive Advertising, Vol. 8, No.1, Fall 2007
Previous studies suggest that the presentation of an advertisement largely determines how well consumers receive the message. Video games have many elements that make them ideal platforms for advertis ...
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16.
Automotive Product Placement - a flourishing marketing tactic amidst declining ad spend
Isaac Black, Automotive Marketing Report, Number 3, May 2007
This report looks at the growing phenomenon of product placement in the automotive industry, a technique increasingly used both alongside and in addition to traditional advertising to promote car bran ...
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17.
The Performance of Brand Placement on Television
Warc Reports, January 2007
This report summarises the findings of Nielsen Media Research’s study into ‘The Performance of Brand Placement on Television’. The impact of brand placement on recognition, brand feeling, purchase int ...
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18.
Product placement: panacea or partner?
Roderick White, Warc Best Practice, January 2007
This paper discusses the growing importance of product placement as a form of advertising. While the act of placement itself - be it on television or in films - is hardly new, paid-for-placements are ...
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19.
The Future of Product Placement
Warc Reports, September 2006
This report summarises the findings of the Global Product Placement Forecast 2006, by PQ Media. It reveals spending on paid product placement soared by 42.2% to $2.21 billion globally in 2005, with d ...
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20.
Receptiveness of gamers to embedded brand messages in advergames: attitudes towards product placement
Tina Winkler and Kathy Buckner, The Journal of Interactive Advertising, Vol. 7, No. 1, Fall 2006
Advergames are increasingly being used as part of a marketing campaign to promote products and brands. Previous research investigating the extent to which game players absorb messages in interactive e ...
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21.
Realising product placement's true value
Kathryn Bradley, Admap, September 2006
In this article, MediaLab's Kathryn Bradley looks at consumer attitudes to product placement in theory and in practice in order to assess whether its controlled introduction into UK programming could ...
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22.
Right place, right time
Kathryn Bradley, Admap, May 2006
Product placement is an increasingly popular source of revenue for commercial broadcasters as other sources of income are becoming squeezed. This article, by MediaLab's Kathryn Bradley, looks at the o ...
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23.
Product placement: over-hyped?
Adrian Coleman, Admap, April 2006, Issue 471, pp.29-31
Adrian Coleman, founding partner of VCCP, discusses recent trends in communication techniques, and asks whether the new EU directive permitting TV programmes to charge for product placement will make ...
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24.
Engaging consumers with in-game communication
Damian Thompson, Admap, April 2006, Issue 471, pp.26-28
To understand how brands might best use games for commercial communication, Mediaedge:cia conducted a global study. Damian Thompson, head of consumer insight, charts the growth of gaming and discusses ...
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25.
Casting confident brands
Tim Stock and Marie Lena Tupot, Admap, April 2006, Issue 471, pp.23-25
Tim Stock and Marie Lena Tupot, from scenarioDNA New York, argue that the goal of product placement is to find the right place for the brand - effectively to cast the brand, much like actors and scrip ...
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26.
Product placement 2005: what worked (and didn't)
Barbara Zack, Admap, April 2006, Issue 471, pp.20-22
Using IAG's tracking studies Barbara Zack, managing director and chief strategic officer for IAG Research, looks at the successes and failures of product placement in US TV programmes in 2005. She con ...
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27.
Product Placement - The right place? The right time?
Roderick White, Admap, April 2006, Issue 471, pp.18-19
In his introduction to Admap's report on product placement, Roderick White looks at the implications of the EU directive permitting paid placement on TV in Europe - and the booming interest in it else ...
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28.
Comments - Product Placement
Dr. Max Sutherland, Alan G. Sawyer and Larry Percy, International Journal of Advertising, Vol. 25, No. 1, 2006, pp.107-114
The subject for this Comments section is the fast-growing alternative to traditional advertising media known as product placement (PP). PP is seen as a potential mechanism for cutting through media cl ...
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29.
Audience experiences of media context and embedded advertising: a comparison of eight media
Fred Bronner and Peter Neijens, International Journal of Market Research, Vol. 48, No. 1, 2006, pp.81-100
To make more effective and efficient media planning decisions, we need insight into media context variables that influence the effects of the advertisements embedded in these media. The research invol ...
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30.
Cashing in on crashes via brand placement in computer games: the effects of experience and flow on memory
Lars-Peter Schneider and T. Bettina Cornwell, International Journal of Advertising, Vol. 24, No. 3, 2005, pp.321-343
The practice of placing brand names, logos and products into computer games is becoming increasingly popular. Recent research has focused on movies and television, with little research considering com ...
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