Children: Toys, leisure, non-food products

 

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Paper
1.
Sank 'eaven for leettle geurls
Charles Dawson, Admap, May 2007, Issue 483, pp.10
Charles Dawson discusses the 'Princess' marketing phenomenon from Disney Consumer Products. In six years this has grown to a $3 billion+ business - but will it last?

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Read: 37 times
Paper
2.
What kids and parents really think about licensing
Andrea Geeson, Young Consumers, Vol.7, Issue 1 (2005), pp.54-59
A vox pop asks several parents and their children about licensed products. The research explores the effects of parental preferences versus peer pressure and mass media messages. It also examines the ...

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Read: 43 times
Paper
3.
Unlocking the secret world of kids' imagination
Anthony J. James, Young Consumers, Vol.7, Issue 1 (2005), pp.25-28
There are two secrets to capturing a child's imagination to ensure the success of successful licensed products: immediacy and story. The author shows that it is quite easy for a licences property to ...

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Read: 36 times
Paper
4.
Hot toys are dead: long live hot products
Christopher Byrne, Young Consumers, Vol.7, Issue 1 (2005), pp.8-13
This article looks at the changes in the US toy market over the last 20 years. It examines the demise of the ‘hot toy’ – the must-have Christmas present that featured heavily in the media and parents ...

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Read: 50 times
Paper
5.
The top ten toys in Europe
Duracell, Young Consumers, Vol.6, Issue 3 (2005), pp.44-49
The Duracell Toy Survey is carried out across Europe and is now in its fifth year. Nine European countries are covered. It reveals the current top ten toys, and uncovers other details about children’s ...

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Read: 28 times
Classic paper - a key, timeless read
6.
Story selling: how LEGO told a story and sold a toy
Jeppe Fonnesbaek and Morten Melbye Andersen, Young Consumers, Vol.6, Issue 3 (2005), pp.31-39
Describes how Lego launched Bionicle, a new range of toy products for boys. The project involved close partnership with the Danish advertising agency, Advance, developing a movie storytelling context, ...

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Read: 112 times
Paper
7.
Maintaining brand relevance with kids
Ted Mininni, Young Consumers, Vol.6, Issue 3 (2005), pp.23-25
Discusses what children want from brands and what a brand has to be like to succeed with them. Children want brands that are interactive and instant. They are aware of brands early and are major influ ...

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Read: 93 times
Paper
8.
Material world: attitudes towards toys in China
Kara Chan, Young Consumers, Vol. 6, Issue 1 (2005)
Kara Chan, Hong Kong Baptist University, presents the results of research into the concept of materialism among Chinese children. Chan explains her study in the context of Chinese culture and provides ...

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Read: 12 times
Paper
9.
Toy commercials across Europe
Simona de Lulio, Young Consumers, Vol. 5, Issue 4 (2004), pp.39-45
In this study Simona De Iulio, University of Strasbourg and Zouha Jarrin, University of Grenoble, reveal some interesting findings about globalisation, advertising and child culture by comparing toy c ...

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Read: 33 times
Paper
10.
Action Man Final Combat
Sam d'Amato, Young Consumers, Vol. 5, Issue 4 (2004), pp.31-38
In this case study of the award-winning Action Man ‘Final Combat’ campaign, Sam d’Amato explains how OMD, with the help of over 100,000 kids, brought Action Man into the 21st century.

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Read: 19 times
Paper
11.
Mother knows best
Ruth Clement, Young Consumers, Vol. 5, Issue 4 (2004), pp.20-29
In this article on toy marketing, Ruth Clement at Mattel explains her research into the need states and drivers of mothers with young children, and the impact this has on toy ownership.

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Read: 82 times
Paper
12.
Marketing Toys by Development Stages
Marianne Szymanski, Young Consumers, Vol 3 No 2 (2002)
Toy manufacturers will magnify success if they can appeal to both children (the 'fun factor') and their parents. This article describes the type of toys needed by kids at different development stages, ...

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Read: 31 times
Paper
13.
To Infinity and Beyond: Character Merchandising and Children's Toys
Sarah Ffelan and David Marshall, Young Consumers, Vol. 1, No. 3, 1999
Character merchandising is often seen as a way to woo unsuspecting young consumers but what do children make of all this? This paper reports a small qualitative study looking at the response of childr ...

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Read: 45 times
Award-winning case study
14.
Mega Account-Book (Megalibreta)
FEDMA, Best of Europe, 1998
La Caixa's Mega Account Book is a savings account book for younger people. Their target was to get as many children as possible into their branches, to keep the children interested throughout the year ...

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Read: 2 times
Paper
15.
A new market for childrenswear
Bill Allen and Maureen Johnson, Admap, April 1994
A new entry into today's European markets - particularly fashion - often cannot afford the time for exhaustive trial and testing. This short case history shows how preparatory research alone deftly id ...

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Read: 11 times
Paper
16.
Utility, cultural symbolism and emotion: a comprehensive model of brand purchase value
Shu-pei Tsai, Market Research Abstract from: International Journal of Research in Marketing, Vol 22, No 3, September 2005, pp 277-291, , (full text not available on WARC.com)
The study/model on which this paper is based incorporated theoretical approaches to economic utilitarianism, social-cultural symbolism and emotional/affective marketing. Empirical support was provided ...

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