Leisure and entertainment: Toys, games

 

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Case Study
1.
Fisher Price Friends - Best Kept Secret
New York American Marketing Association, Gold, Children’s Products & Services, EFFIE Awards 2008
Upon its original launch in 1996, the Tickle Me Elmo became a surprise success through a combination of word-of-mouth, celebrity enthusiasm and unexpected shortages. A campaign to celebrate the tenth ...

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Read: 1 times
Award-winning case study
2.
Hasbro/Terra - Championship Online
Integrated Marketing Communications Council Europe, Bronze, IMC European Awards 2007
The board game market is characterised by higher sales from October to December, normally producing a seasonal peak of up to 75%. However, it has also come under threat from video games and the intern ...

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Read: 25 times
Award-winning case study
3.
Mattel - Paediatrician's project
Integrated Marketing Communications Council Europe, Silver, IMC European Awards 2007
Fisher Price (part of Mattel) is a market leader in the field of toys for small children, which aims to create a new culture around playing and sustains the importance of educational toys for children ...

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Read: 24 times
Case Study
4.
Mattel, Inc.: Play. Laugh. Grow. campaign
Kevin Teague, Encyclopedia of Major Marketing Campaigns, Gale, Volume 2, 2007, pp.953-956
With the popularity of video games infringing upon the children's-toy industry, the largest toy manufacturers reported that the maximum age of children playing with toys dropped from 12 years o ...

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Read: 65 times
Case Study
5.
LeapFrog Enterprises, Inc.: Learn Something New Every Day! campaign
Kevin Teague, Encyclopedia of Major Marketing Campaigns, Gale, Volume 2, 2007, pp.879-882
Frustrated by the lack of educational toys, in 1995 Mike Wood, a California attorney, rewired a talking greeting card to help his son differentiate between phonetic sounds. Soon afterward Wood founded ...

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Read: 38 times
Case Study
6.
Binney & Smith: Make Play campaign
Frank Caso, Encyclopedia of Major Marketing Campaigns, Gale, Volume 2, 2007, pp.187-190
Crayola was the most recognized brand name in children's art products, but as the twenty-first century dawned, the company that made Crayola—Binney & Smith of Easton, Pennsylvania ...

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Read: 43 times
Award-winning case study
7.
Monopoly Here & Now - Pass GO. Collect £1.5million: how a radical, experiential approach to communications reinvigorated Monopoly, turning it into the best selling game of 2005
Georgina Murray-Burton, Matt Dyke, Tristram Harrison, Les Binet, Sarah Carter, Alex Ebdon and Matt Law, Institute of Practitioners in Advertising, Best Small Budget & Silver, IPA Effectiveness Awards, 2006
This paper details the 2005 launch campaign for a new version of the board game Monopoly. The objective was to revitalise the brand, make it less seasonal, broaden its appeal, and increase sales value ...

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Read: 152 times
Award-winning case study
8.
Furby (Spain) - Furby is Back
Integrated Marketing Communications Council Europe, Silver, PMC European Awards 2006
Following the introduction of many electronic games into the competitive Spanish market during 2005, this brief paper discusses the effort to re-launch Furby through a variety of mediums during the mo ...

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Read: 11 times
Case Study
9.
Bionicle: How LEGO told a story and sold a toy
Jens Krog and Jeppe Fonnesbaek, Institute of Practitioners in Advertising, IPA Effectiveness Awards, 2004
In 1999 and 2000 the LEGO Company was enjoying success with its two new product lines Slizer and RoboRiders. They were part of a whole new category of toys – action figures that were easy to construct ...

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Read: 52 times
Award-winning case study
10.
Crayola: Make play
New York American Marketing Association, Silver Award, EFFIE Awards, 2004
The major problem facing Crayola was that it had become a ‘once a year’ brand with sales concentrated in the ‘back to school’ period. While the company had developed new products they lacked awarenes ...

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Read: 35 times
Award-winning case study
11.
LeapFrog: Learn something new every day!
New York American Marketing Association, Gold & Grand EFFIE Award, EFFIE Awards, 2004
This paper describes the development of Leapfrog educational toys since its launch six years ago. During this time the brand has expanded from one to 134 products. In 2002 the campaign objectives we ...

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Read: 24 times
Award-winning case study
12.
Drummond Park
David Amstel and Barbara Moyses, Institute of Practitioners in Advertising, Scottish IPA Effectiveness Awards, 1999
The advertising objective was to generate a 20% increase in October and November in order to protect the sell through and stocking levels for the critical four week impulse period. Not only were sale ...

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Read: 7 times
Case Study
13.
Hornby - Scalextric
Guy Lambert, Account Planning Group (UK), Highly commended, Creative Planning Awards, 1999
Campaign in 1998 (Christmas) by Lowe Howard-Spink for Scalextric (Hornby plc). New approach to motivate fathers to buy it for their sons, to play together. Media: TV, press.

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Read: 3 times
Case Study
14.
Big Boys' Toys - Making Game Boy something to do with your brain
Fiona Bioletti, Account Planning Group (UK), Creative Planning Awards, 1995
Game Boy was already established as a children's icon when Nintendo asked JWT to send it zapping up the sales graph, which meant identifying a new audience. By understanding the tension between the ch ...

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Read: 21 times
Case Study
15.
Lego Minipacks: An Epic Case History
Jane Fiori, Institute of Practitioners in Advertising, IPA Effectiveness Awards, 1988
1987 campaign for LEGO. Opportunity seen to make advertising work harder, by getting children to buy small LEGO packs not just at Christmas, and without damaging existing sales. Key was to realise tha ...

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Read: 12 times


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