Segmenting the Games Market

Describes a segmentation study by Continental Research for Electronic Arts (EA), the world's largest publisher of PC games.

Segmenting the Games Market

Jon Beaumont

Dave ChilversandAl King

Electronic arts (EA) is the worlds largest publisher of games for the PC and console markets. EA markets titles created by its own studios, as well as those created by development partners, in over 75 countries. EA is the top publisher in the US and Europe, and in most markets in Asia Pacific. Marketing is devolved to local units in major regions and the UK head office has considerable autonomy within global product plans.

Traditional strategy

In the UK, EA marketed its games primarily to male enthusiasts, using media...

Not a subscriber?

Schedule your live demo with our team today

WARC helps you to plan, create and deliver more effective marketing

  • Prove your case and back-up your idea

  • Get expert guidance on strategic challenges

  • Tackle current and emerging marketing themes

We’re long-term subscribers to WARC and it’s a tool we use extensively. We use it to source case studies and best practice for the purposes of internal training, as well as for putting persuasive cases to clients. In compiling a recent case for long-term, sustained investment in brand, we were able to support key marketing principles with numerous case studies sourced from WARC. It helped bring what could have been a relatively dry deck to life with recognisable brand successes from across a broad number of categories. It’s incredibly efficient to have such a wealth of insight in one place.

Insights Team
Bray Leino

You’re in good company

We work with 80% of Forbes' most valuable brands* and 80% of the world's top top-of-the-class agencies.

* Top 10 brands